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Java 3D Engine
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Using a BSP tree for reflections and object intersection
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3D Engine with scene graph and cartoon rendering style
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Contents |
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31/Oct/1998
Using a BSP tree for reflections and object intersection
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13/Nov/2005
3D Engine with scene graph and cartoon rendering style
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Recent Updates |
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Instead of rotating the cube the texture can be warped and the cube and view point can remain static
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Using a postprocessing effect which finds outlines using discontinuities in the Z-buffer
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