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Mask with border |
| Putting a border around the masked area |
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Related Articles
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This renders solid cubes using beginFill and endFill to draw the polygons using the painters algorithm.
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Now we use a mask to show the area around the mouse pointer as solid rendered cubes and further away from the pointer is wireframe.
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Adding mouseover and mouseout events to the 3D objects.
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Example of vertex post-processing for a wavey effect.
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