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Cubes Navigation |
| Simple objects, rotation and hit testing |
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Contents |
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11/Jun/2002
This renders solid cubes using beginFill and endFill to draw the polygons using the painters algorithm.
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12/Jun/2002
Now we use a mask to show the area around the mouse pointer as solid rendered cubes and further away from the pointer is wireframe.
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13/Jun/2002
Putting a border around the masked area
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14/Jun/2002
Adding mouseover and mouseout events to the 3D objects.
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24/Sep/2004
Example of vertex post-processing for a wavey effect.
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