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3D Graphics |
| Hardware & software rendering |
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3D Graphics
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Hardware-accelerated 3D on the Web using JavaScript
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Various raytracing examples
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Recent Updates |
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Creating bumpy surfaces by perturbing the surface normal at each point
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Template WebGL project for experimenting with fragment shaders in GLSL
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3D Engine with scene graph and cartoon rendering style
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Adding the famous drunken effect by inserting a distortion into the render pipeline.
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How to overlay Flash with a transparent background over your HTML.
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Instead of rotating the cube the texture can be warped and the cube and view point can remain static
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Using a postprocessing effect which finds outlines using discontinuities in the Z-buffer
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